AI Insights · Timothy · October 2021
Top 5 Tank Games on Android in Russia for Q3 2021
Discover how the top 5 tank games on Android performed in Russia during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
Top 5 Tank Games on Android in Russia for Q3 2021
During the third quarter of 2021, the top tank games on Android in Russia showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
World of Tanks Blitz from Wargaming Group saw its weekly revenue peak at around $101K in mid-August. Weekly downloads fluctuated, peaking at approximately 62K in late August. The game maintained a strong user base, with weekly active users rising from 1.16M in early July to 1.37M by the end of September.
Tank Stars by CASUAL AZUR GAMES experienced relatively modest revenue, with a peak of about $445 in the last week of September. Weekly downloads saw a decline from around 48K at the beginning of the quarter to 32K at the end. Active users also showed a downward trend, starting at 344K and dropping to 237K by late September.
War Machines: Tanks Battle Game from Wildlife Studios had a fairly stable revenue, peaking at approximately $26K in the final week of September. The game’s downloads saw a significant spike to 55K in late August but dropped to 14K by the end of September. Active users mirrored this trend, peaking at 206K in late August before falling to 101K by the end of the quarter.
Massive Warfare: Tanks PvP War by TinyBytes saw consistent weekly revenues, reaching up to $1K at the end of August. Weekly downloads increased from about 11K at the start of the quarter to 15K by the end of September. Active users also saw growth, starting at 24K and increasing to 31K by the end of the quarter.
Furious Tank: War of Worlds from Click.18 Mobile experienced its highest weekly revenue of approximately $1.6K in mid-July. However, downloads saw a sharp decline from 60K in mid-July to just 1.4K by early September. Active users also decreased significantly, from 42K in mid-July to 7.4K by the end of September.
Overall, these games exhibited diverse trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.